Similar entriesNavigation |
Review: Agatha Christie: And Then There Were None for Wii
This game is an adaptation of Agatha Christie's Mystery Novel. 10 strangers are invited to an estate on an isolated island. Their mysterious host, whom nobody has seen or met, proceeds to murder them one by one. A new character was created for this game - Patrick Narracott, the boatman who brought the guests to the island, who's is played by you. You also will be trapped on the island and need to solve the mystery and find the killer. The game is played with just the Wii remote. At different places in the game, you will need to choose where to walk. You will be given options, and you must click where you'd like to go. At other times, an eye will show up, telling you to get a closer look at the object. A hand will show up if you are able to pick up the object to have in your inventory. You may be trying to figure out why you would want to pick some things up, but you will use these items at some point in the gameplay. Check everything that you can. Some items are hidden where you'd least expect them to be. Some items you can read; letters and books will be transferred to your journal. Some items need to be combined with others to make them functional. One example is two pieces of a pipe that were found in different areas. They need to be joined together, so you can give it to someone. Cutscenes show up frequently. Most are fairly short, but do move the game along and are necessary. You may skip them if you'd like, but you might miss some important information if you do.
Pressing the + button accesses the inventory menu, and the - button will access the journal menu. The inventory menu shows you everything that you have picked up, except for some papers that will be copied into the journal. At the bottom of the menu is a magnifying glass that you can bring an item to. Your character will comment on it and possibly give you some clues. A gears button is also at the bottom of the menu. It is used to combine items to create new ones; also, you can split items apart to find new uses for them. The journal menu will show information you have collected throughout your investigation - general information, information about the guests, information you find in the documents you've collected and pertinent information from books that you've found in the house.
You will also encounter many puzzles that will require you to perform different motions with the Wii remote. This is the one screen that doesn't tell you what you can do. It is up to you to figure it out. I was very frustrated with the first one I got to. I knew what I needed the item to do, but could *not* get it to work. Finally, in frustration, I held the Wii remote up in the air and banged it down on the cushioned arm of my chair. Imagine my (and Dale's, who was watching me at the time) surprise when it worked! And Then There Were None is not a game that you can finish in a short period of time. You will have to find ways to unlock doors, access secret rooms, find items inside and outside and talk to people. Every little thing must be checked, because you never know when you may need something. It's rated T and is not a game to play with younger kids around. It handles the murders well without being gory, but it still could be scary for young children. After all, it is a murder mystery, and you won't know who is next until it happens. Will it be you...? Bookmark/Search this post with: |
SearchReviewsRecent blog posts
Check Video Game RatingsArchives |
Post new comment